perception - time - subject| Category: Featured articles
DISCERNING SUBJECT IN TIME / SPACE
Notions of perception and time are considered central to all art, where traditionally the visual arts have been understood as spatial and music as a temporal. Audiovisual New Media Art proves this division to be problematic. It permeates the division of perception and allows us to build our perception anew. In this new setting the subject becomes a mechanism to articulate time and space entwined. Although perception is always subjective, here the awareness comes forth as technologically mediated, ”coloured by technological lenses”.
A spectator looking at an artwork becomes simultaneously exposed to it. Within the New Media this exposure may deepen into immersion, as the audio-visual scene also surrounds the spectator with moving sounds and images. Through this the mechanism of perception is brought to a new level, where the attention of the spectator becomes enhanced, exceeding the natural perception.
Being located on the converge between Art and Science, New Media Art is privileged to map out the myriad of possibilities for points of concurrence. This convergence also benefits both of these worlds as the Artists of New Media constantly employ and develop new tools and philosophies in order to realize as well as convey the unforeseen, and as such accelerate the fine-tuning of technological development together with the experience of the spectator within this Art of the present.
NEW MEDIA ART MAY CAUSE YOU TO THINK DIFFERENT!
Within this present Festival the majority of the artworks are either fully digitally modelled or the audiovisual material has been treated in a way that would have not been possible without the digital means. In order to bring forth a more complete spectrum of the happenings of the current New Media, Cartes Flux3 also includes some more traditional film or video works, executed within the last few years, where the attention is directed more towards the experiments of the narrative form than experimenting with the new technologies. This year we also decided to include the angle of participatory New Media where the interaction with the artwork becomes further enhanced.