Alternative Party 2010 – Space, the forgotten frontier
22 – 24 October 2010
Merikaapelihalli, Cable Factory, Helsinki
Alternative Party is a festival of digital culture and a demoscene-event uniting both art and science. This annual event held in Helsinki, is one of the most unique and interesting happenings in digital culture throughout Finland; a creative, fun, warm and welcoming atmosphere enjoying the possibilities of technology. A cornerstone for the mood of the event is a dim hall where the audience is surrounded by monitors and screens overflowing with lights, soft-spoken people and electronic music.
The Alternative Party 2010 combines music, new-media arts and electronics exhibition, retro computers, technology and the demo scene competitons in to a relaxed atmosphere of digital art and science. This year we are looking to the stars as the theme is space.
Alternative party strongly supports creativity and alternative ways of thinking and doing creating an inspired cross-art environment. This years festival offers a versatile program from demo-competitions to musical shows and speeches by influential people of the digital world. Examples of former guests: Jeri Ellsworht, Al Lowe, Front 242, Brad Templeton and Sophie Willsson.
Alternative Party is a registered non-profit organisation for advancing and supporting digital culture, new media art and the demoscene. The organization’s goal is to encourage media artists find fresh perspectives and working methods, and to provide a contact hub for people interested in groundbreaking new digital media art forms.
The roots of the demoscene culture are strongly linked to Europe. Many internationally recognized demo groups and individual demo artists are Finnish, and demoscene is in Finland is strong. The Alternative Party organization arranges a yearly festival and numerous smaller events to promote and support the demoscene culture.
Demos are non-interactive audiovisual productions. They are technical works of art that often resemble animated movies, but are actually processed in real-time by the underlying computer platform. Demos consist of 2D or 3D graphics and effects, music tracks, and program code for animating and combining the audiovisual elements. Every demo is a stand-alone program that can be run on its target platform, which is usually a computer or a mobile device.